

It‘s not going to be 100% procedural like Minecraft every time you click new game It‘s going to be the same, when you walk out of New Atlantis, if there‘s a river running in the distance, it‘ll be for all like that You are not going to get New Atlantis in different locations on a planet for every person, with the surroundings different for every player. The cities for example are going to be in the same location for everyone, the landscape will be the same for everyone. Then there will also be static handcrafted content

They procedurally generated them already. The planets are not procedurally generated every time. Their team size has drastically increased since then.
#Panda pop level 1000 mods#
POI/dungeon mods will all be added to the pool of POIs that the game engine can populate your worlds with.ĮDIT: And worth noting Skyrim had over 300 locations to discover across its map. Not least because it will allow modders to create new POI terrain blocks and never have to worry about compatibility with other popular POI mods based on location.

It's something along those lines though, which is a beautiful solution for so many reasons. That was how I interpreted the system, but I could be wrong. As you keep exploring a planet, it will keep swapping in new POI blocks as and when required to continue providing a sense of reward with exploration.

The hype can definitely lead to a Cyberpunk 2077 type fiasco but it could also lead to the explosive launch window that Elden Ring had, which will cause an even more absurd level of hype leading up to more sales, FOMO of possibly consoles and just to be part of a discussion.Ĭlick to shrink.Hand-crafted, but placed randomly.ġ) Each planet is fully procedurally generated with terrain blocks, around 1km in size, stitched together and wrapped around into a sphere.Ģ) Artists and level designers hand-craft a whole bunch of 1km blocks, with outposts/caves/crashed ships etc on them which will act as POIs.ģ) When you land on a planet, the game will intelligently swap out random proc-gen terrain blocks for hand-crafted POI blocks, which will show up on your compass. Bethesda RPGs feel like one of a kind when it comes to AAA games when it comes to replayability and getting hundreds of hours out of a single game. It's that what they mean with hundreds of hours, and this doesn't even include the mods or upcoming expansions. The game isn't going to have hundreds of hours of content in a single playthrough but offer that through replays where you pick a different faction to support, an unique type of build or just play differently story wise (be rogue this time rather than nice, shoot everyone on sight or pick different endings to different quests that branch out leading to different outcomes). The Bethesda showcase nearly every dev mentioned over and over again how Starfield is a Bethesda RPG through and through - so it's very easy to compare it to what The Elder Scrolls and Fallout offered - which is an absurd level of replayability through the Bethesda RPG formula. Click to shrink.Cyberpunk 2077 was not built with purely Witcher 3 in mind, it was new and a first time thing for CDPR.
